Journalism and Mass Communication

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Grading Criteria

Participation

Academic Honesty

Schedule


JMC 425 3D Graphics and Animation

Professor Tim Guthrie 280-3348
Mon & Wed: 8:30 pm - 10:20pm

 

Course Description

(directly from the Bulletin) "An advanced 3D computer graphics and animation course that builds on the design and illustration concepts developed in the fundamental JMC graphic design courses. Students will learn to develop illustrations in a three dimensional space and learn the basics of 3D animation."

Objectives and Goals

The objective of this course is to introduce the foundations of 3D computer graphics and basic animation through a rigorous course of creative projects with increasing levels of functionality and complexity. We will cover many things in this course, including modeling, rendering, dynamics and animation. We will be using Autodesk's Maya program. It is a beast. Because it is a substantial program with many levels of menus and concepts to learn, there will be a fair amount of out of class research and production throughout the semester. By the end of the semester, students will be able to create sophisticated and professional 3D graphics and we will create an animation which the entire class will collectively work on.

Grading Criteria

As with all of my graphics classes, project grades will be determined by combination of factors tracked by a course grading sheet (available here). Points can be earned in 10 different categories - some design elements in a project can impact more than one grading category. There is a 10 point scale for each category to reflect the overall quality of student work.

The following explains the most important factors that determine grades in those ten categories:

Design (Design Principles and Formal Elements)
The aesthetic elements of the project such as the use of the modeling, rendering and animation tools and the overall quality of the final projects.

Strategy & Technique (including software literacy)
The understanding of Maya demonstrated by the use of tools, etc. Does it work? Is the development original? Does it demonstrate a clear understanding of the software and tools. Is the object simple (not so overly complex that it creates problems with rendering and animation)? Sloppiness such as unnecessary points, objects, etc, will lower this grade.

Production (Overall presentation and professionalism)
Is the overall modelling and rendering properly done and is the project ready for production? Is it "professional"?

Timeliness
This is a figure that will be subtracted from the final grade determined by the above factors and the time that it is handed in. It is vital that all work is handed in and completed in on time, as it needs to be in the professional graphics business.

 

A -- Excellent work - basically, professional quality in all categories
Perfect functionality and technical concerns; excellent content and conceptual execution

B+ -- Very good work - nearing professional quality in 1-2 categories
Very good functionality and technical concerns, very good content and conceptual execution

B -- Good work - nearing professional quality in 1 categories
Reasonable functionality and technical concerns, good content and conceptual execution

C+ -- Above average student quality work
Adequate functionality and technical concerns; adequate content and concept with a consistent effort

C -- Average student quality work
Adequate functionality and technical concerns; adequate content and concept with a consistent effort

D -- Below average student quality work
Projects are not up to C standards

F -- Poor quality work
Projects are not up to C standards, and there have been attendance problems and a lack of effort

JMC Professionalism Policy

The Department of Journalism and Mass Communication offers pre-professional education to prepare students to succeed in communications careers. Professional attitudes and conduct are often almost as important as talent in our fields.  Accordingly, students in all JMC classes are expected to conduct themselves as cited below; faculty and staff will enforce consequences:

  1. Students will attend ALL CLASSES unless there is a valid reason to be absent and to arrive on time just as they would at work. Students who arrive after class has begun are considered late and subject to grade penalties as imposed by each instructor.
    • Valid reasons for absences include illness, participation in an official university function (debate, varsity athletic absences etc), family emergency etc. All excused absences require notification by email PRIOR to class.
    • Absences of two classes in a row due to illness require a doctor’s note.
    • Absences due to non-emergency medical / dental appointments are unexcused absences. The same goes for picking up a friend, taking a car to be repaired or other circumstances that can be avoided.
    • More than one week’s worth (2) of unexcused absences per semester will result in course grade being lowered one grade level per additional absence up to D after which the student will receive an A/F.
  2. Use of electronic devices during class is prohibited.
  3. No food and drink are allowed in the labs. If caught, you will be expected to leave class and dispose of the items.
  4. Students are expected to participate in class. Inappropriate behavior such as reading non-course materials, checking email, instant or text messaging, studying for other classes or sleeping will result in dismissal from that day’s class and count as an unexcused absence.
  5. Students are accountable for turning in all work on time. Faculty will either penalize late assignments or refuse to accept them.
  6. Working in groups is part of all communications work. Students who fail to do their share of work on team projects or are unwilling to participate in group problem solving will be dismissed from the teams and lose credit for projects.

Professionalism

Professionalism also involves:

Reality 101: Often employers hire people with great attitudes over those with more talent.

Participation and Attendance

Participation in critiques is mandatory, and each assignment has a critique participation requirement. Late assignments will be reduced by 10% for every full day after the due date, and are due NO LATER than one week after the original due date. All assignments handed in on time may be revised before the final critique.

Attendance and punctuality are mandatory. The JMC department expects you to behave as professionals over the course of the semester, and that includes showing up to class on time. I will not rehash lectures for students who miss class. You are responsible for gathering notes on missed classes. Tardiness will not be tolerated. Being late for class will result in a 5% penalty on your next assignment. Being late for a critique (including not having your assignment prepared when class begins) will result in a 10% penalty on that grade, and late assignments cannot be revised.

One unexecused absence will not affect your grade. However, each missed day after that can reduce your final semester grade by one full letter grade for each unexcused absense. If you miss two and a half weeks of class, you cannot pass this course.


Assignments

 
Modeling - NURBS #1
10%
Modeling - NURBS #2
10%
Modeling - NURBS #3
10%
Modeling - Curves
10%
Modeling - Polygons #1
10%
Modeling - Polygons #2
15%
Rendering, Lighting, Cameras, etc
10%
Animation
15%

Quizzes

10%

Final Grade

x/100%

Grading scale

 

91-100

A

88-90

B+

81-87

B

78-80

C+

71-77

C

61-70

D

0-60

F

Academic Honesty

Creighton's Academic Honesty Policy is listed in detail in the current Bulletin. However, in this class I expect students to adhere to the following guidelines and ethics of design:

Integrity Pledge (from "Learning in the Academy: An Introduction to the Culture of Scholarship")
The students and faculty of the Creighton College of Arts and Sciences comprise an academic community established within the framework of Jesuit ideals and firmly rooted in the concept of integrity.

In an effort to instill integrity in those attending this College and to reaffirm its significance along each student’s academic journey, the College has set in place an Integrity Pledge. Your instructors will from time to time present the Pledge for your signature on tests and quizzes and ask you to include it with your signature on writing assignments you submit.

The Pledge promotes a shared culture of integrity amongst Creighton students, while also acknowledging in its language that each of us holds him- or herself accountable for any attenuation or neglect of the conventions that define academic integrity.

The intent of this Pledge is not to act heavy-handedly. The College's students and faculty strongly believe that each student intends to present his or her own original work. But the Pledge serves as a regular reminder of Creighton University’s commitment to the very highest standards of integrity—not only academic but also personal integrity.

 

JMC Professionalism Policy

The Department of Journalism and Mass Communication offers pre-professional education to prepare students to succeed in communications careers. Professional attitudes and conduct are often almost as important as talent in our fields.  Accordingly, students in all JMC classes are expected to conduct themselves as cited below; faculty and staff will enforce consequences:

  1. Students will attend all classes unless there is a valid reason to be absent and to arrive on time just as they would at work. Students who arrive after class has begun are considered late and subject to grade penalties as imposed by each instructor.
    • Valid reasons for absences include illness, participation in an official university function (debate, varsity athletic absences etc), family emergency etc. All excused absences require notification by email PRIOR to class.
    • Absences of two classes in a row due to illness require a doctor’s note.
    • Absences due to non-emergency medical / dental appointments are unexcused absences. The same goes for picking up a friend, taking a car to be repaired or other circumstances that can be avoided.
    • More than one week’s worth (2) of unexcused absences per semester will result in course grade being lowered one grade level per additional absence up to D after which the student will receive an A/F.
  2. Use of electronic devices during class is prohibited.
  3. No food and drink are allowed in the labs. If caught, you will be expected to leave class and dispose of the items.
  4. Students are expected to participate in class. Inappropriate behavior such as reading non-course materials, checking email, instant or text messaging, studying for other classes or sleeping will result in dismissal from that day’s class and count as an unexcused absence.
  5. Students are accountable for turning in all work on time. Faculty will either penalize late assignments or refuse to accept them.
  6. Working in groups is part of all communications work. Students who fail to do their share of work on team projects or are unwilling to participate in group problem solving will be dismissed from the teams and lose credit for projects.

 

 

Schedule for Spring 2007

wed 1.9

Introduction to Maya 7 interface - account creation

mon 1.14

Maya 7 viewports, navigation, creating and moving objects (lesson files 01-08)

wed 1.16

Outliners, Hierarchies and Hypergraph (Lesson files 08-13)

mon 1.21

Nurbs and Curves (Lesson files 14-20)

wed 1.23

Connecting Curves Surfaces, Lofts/Extrudes (Lesson files 21-25)

mon 1.28

Polygonal Primitives (Lesson files 26-31)

wed 1.30

Review and Lab Time - (extra lesson files)

mon 2.3

Combining Objects, smoothings, etc (Lesson files 32-35)

wed 2.5

Review and Lab Time - (extra lesson files)

mon 2.10

Deformations and converting objects (Lesson files 36-38) Also: Get head start on Robot, if possible

wed 2.12

Review and Lab Time - (extra lesson files)

mon 2.17

"Build a Robot" (Lesson files Ch 3: 1-6)

wed 2.19

Review and Lab Time - (extra lesson files)

mon 2.24

Shaders and Mapping (Lesson files Ch 4: 01-08)

wed 2.26

Review and Lab Time - Required attendance

mon 2.31

Shaders and Mapping (Lesson files Ch 4: 01-08)

wed 3.1

Review and Lab Time - (extra lesson files)

Mon/Wed 3.3-3.6

BREAK

mon 3.10

Texturing, etc (Lesson files Ch 4: 09-12)

wed 3.12

Review and Lab Time - Required attendance

mon 3.17

Rendering and Lighting (Lesson files Ch: 5 01-06)

wed 3.19

More Rendering and Cameras (Lesson files Ch 5: 07-13)

mon 3.24

EASTER - NO CLASS

wed 3.26

Painting Objects (Lesson files Ch 7 01-04)

mon 3.31

Intro to Animation, Keyframes, etc (Lesson files Ch 6: 01-05)

wed 4.2

Review and Lab Time - Required attendance

mon 4.7

More Animation (Lesson files Ch 6: 06-10)

wed 4.9

More Animation (Lesson files Ch 6: 06-10)

mon 4.14

Lab Time - Required attendance

wed 4.16

Lab Time - Required attendance

mon 4.21

Lab Time - Required attendance

wed 4.23

Lab Time - Required attendance

wed 4.28

Lab Time - Required attendance

wed 4.28

THE FINAL CRITIQUE

Journalism and Mass Communication
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