JMC 425 3D Graphics
and Animation
Course Description
(directly from the Bulletin) "An
advanced 3D computer graphics and animation course that builds on the
design and illustration concepts developed in the fundamental JMC graphic
design courses. Students will learn to develop illustrations in a three
dimensional space and learn the basics of 3D animation."
Objectives and Goals
The objective of this
course is to introduce the foundations of 3D computer graphics and basic
animation through a rigorous course of creative projects with increasing
levels of functionality and complexity. We will cover many things in
this course, including modeling, rendering, dynamics and animation. We
will be using Autodesk's Maya program. It is a beast. Because it is a
substantial program with many levels of menus and concepts to learn,
there will be a fair amount of out of class research and production throughout
the semester. By the end of the semester, students will be able to create
sophisticated and professional 3D graphics and we will create an animation
which the entire class will collectively work on.
Grading Criteria
As with all of my graphics classes, project grades will be determined
by combination of factors tracked by a course grading sheet (available
here).
Points can be earned in 10 different categories - some design elements
in a project can impact more than one grading category. There is a 10 point
scale for each category to reflect the overall quality of student work.
The
following explains the most important factors that determine grades
in those ten categories: |
Design (Design
Principles and Formal Elements)
The aesthetic elements of the project such as the use of the modeling,
rendering and animation tools and the overall quality of the final
projects. |
Strategy
& Technique (including software literacy)
The understanding of Maya demonstrated by the use of tools, etc.
Does it work? Is the
development original? Does it demonstrate a clear understanding of
the software and tools. Is the object simple (not so overly complex that it creates problems with rendering and animation)? Sloppiness such
as unnecessary points, objects, etc, will lower this grade. |
Production (Overall
presentation and professionalism)
Is the overall modelling and rendering properly done and is the project ready
for production? Is it "professional"?
|
Timeliness
This is a figure that will be subtracted from the final grade determined
by the above factors and the time that it is handed in. It is
vital that all work is handed in and completed in on time, as
it needs to be in the professional graphics business. |
A
-- Excellent work - basically, professional quality in all categories
Perfect
functionality and technical concerns; excellent content and conceptual
execution
|
B+
-- Very good work - nearing professional quality in 1-2 categories
Very
good functionality and technical concerns, very good content
and conceptual execution
|
B
-- Good work - nearing professional quality in 1 categories
Reasonable
functionality and technical concerns, good content and conceptual
execution
|
C+
-- Above average student quality work
Adequate functionality
and technical concerns; adequate content and concept with a consistent
effort
|
C
-- Average student quality work
Adequate functionality and
technical concerns; adequate content and concept with a consistent
effort
|
D
-- Below average student quality work
Projects are not up
to C standards |
F
-- Poor quality work
Projects are not up to C standards, and
there have been attendance problems and a lack of
effort |
JMC Professionalism Policy
The Department of Journalism and Mass Communication offers pre-professional
education to prepare students to succeed in communications careers. Professional
attitudes and conduct are often almost as important as talent in our fields. Accordingly,
students in all JMC classes are expected to conduct themselves as cited
below; faculty and staff will enforce consequences:
- Students will attend ALL CLASSES unless there is a valid reason
to be absent and to arrive on time just as they would at work. Students
who arrive after class has begun are considered late and subject to
grade penalties as imposed by each instructor.
- Valid reasons for absences include illness, participation in an
official university function (debate, varsity athletic absences etc),
family emergency etc. All excused absences require notification
by email PRIOR to class.
- Absences of two classes in a row due to illness require a doctor’s
note.
- Absences due to non-emergency medical / dental appointments are unexcused
absences. The same goes for picking up a friend, taking a car to be
repaired or other circumstances that can be avoided.
- More than one week’s worth (2) of unexcused absences per semester
will result in course grade being lowered one grade level per additional
absence up to D after which the student will receive an A/F.
- Use of electronic devices during class is prohibited.
- No food and drink are allowed in the labs. If caught, you
will be expected to leave class and dispose of the items.
- Students are expected to participate in class. Inappropriate
behavior such as reading non-course materials, checking email, instant
or text messaging, studying for other classes or sleeping will result
in dismissal from that day’s class and count as an unexcused
absence.
- Students are accountable for turning in all work on time. Faculty
will either penalize late assignments or refuse to accept them.
- Working in groups is part of all communications work. Students
who fail to do their share of work on team projects or are unwilling
to participate in group problem solving will be dismissed from the
teams and lose credit for projects.
Professionalism
Professionalism also involves:
- Accepting criticism gracefully
- Resolving problems with professors, staff and colleagues in a mature
fashion.
- Students are always welcome to seek more information about why they
received a particular grade on a test or assignment, obtain guidance
for how to improve work and ask for suggestions on solving problems.
They are encouraged to go above and beyond the minimum work assigned
and to demonstrate enthusiasm for work in their fields. In the JMC Department
C work is minimal work. A and B work goes beyond the minimum.
Reality 101: Often employers hire people with
great attitudes over those with more talent.
Participation and Attendance
Participation in critiques is mandatory, and each assignment
has a critique participation requirement. Late assignments will be reduced
by 10% for every full day after the due date, and are due NO LATER than
one week after the original due date. All assignments handed in on time
may be revised before the final critique.
Attendance and punctuality are mandatory. The JMC department
expects you to behave as professionals over the course of the semester,
and that includes showing up to class on time. I will not rehash lectures
for students who miss class. You are responsible for gathering notes on
missed classes. Tardiness will not be tolerated. Being late for class will
result in a 5% penalty on your next assignment. Being late for a critique
(including not having your assignment prepared when class begins) will
result in a 10% penalty on that grade, and late assignments cannot be revised.
One unexecused absence will not affect your grade. However,
each missed day after that can reduce your final semester grade by one
full letter grade for each unexcused absense. If you miss two and a half
weeks of class, you cannot pass this course.
|
|
Modeling
- NURBS #1 |
10% |
Modeling
- NURBS #2 |
10% |
Modeling
- NURBS #3 |
10% |
Modeling
- Curves |
10% |
Modeling
- Polygons #1 |
10% |
Modeling
- Polygons #2 |
15% |
Rendering,
Lighting, Cameras, etc |
10% |
Animation |
15% |
Quizzes |
10% |
Final Grade |
x/100% |
Grading scale |
|
91-100 |
A |
88-90 |
B+ |
81-87 |
B |
78-80 |
C+ |
71-77 |
C |
61-70 |
D |
0-60 |
F |
Academic Honesty
Creighton's Academic Honesty Policy is listed in detail in
the current Bulletin. However, in this class I expect students to adhere
to the following guidelines and ethics of design:
- All students will complete their own work. Getting "help" is
ok, but I expect you to complete, and if necessary - reproduce class
work on demand.
- All work should be original. Any "ripping" of fonts or
concepts will result in a grade of ZERO for that assignment.
- Use of tutorial files from online sources is allowed for learning purposes,
but any elements from those sources that remain in class projects could
result in a grade of ZERO for that assignment.
Integrity Pledge (from "Learning in the Academy:
An Introduction to the Culture of Scholarship")
The students and faculty of the Creighton College of Arts and Sciences
comprise an academic community established within the framework of Jesuit
ideals and firmly rooted in the concept of integrity.
In an effort to instill integrity in those attending this College and
to reaffirm its significance along each student’s academic journey,
the College has set in place an Integrity Pledge. Your instructors will
from time to time present the Pledge for your signature on tests and quizzes
and ask you to include it with your signature on writing assignments you
submit.
The Pledge promotes a shared culture of integrity amongst Creighton students,
while also acknowledging in its language that each of us holds him- or
herself accountable for any attenuation or neglect of the conventions that
define academic integrity.
The intent of this Pledge is not to act heavy-handedly. The College's
students and faculty strongly believe that each student intends to present
his or her own original work. But the Pledge serves as a regular reminder
of Creighton University’s commitment to the very highest standards
of integrity—not only academic but also personal integrity.
JMC Professionalism Policy
The Department of Journalism and Mass Communication offers pre-professional
education to prepare students to succeed in communications careers. Professional
attitudes and conduct are often almost as important as talent in our fields. Accordingly,
students in all JMC classes are expected to conduct themselves as cited
below; faculty and staff will enforce consequences:
- Students will attend all classes unless there is a valid reason
to be absent and to arrive on time just as they would at work. Students
who arrive after class has begun are considered late and subject to
grade penalties as imposed by each instructor.
- Valid reasons for absences include illness, participation in an
official university function (debate, varsity athletic absences etc),
family emergency etc. All excused absences require notification
by email PRIOR to class.
- Absences of two classes in a row due to illness require a doctor’s
note.
- Absences due to non-emergency medical / dental appointments are unexcused
absences. The same goes for picking up a friend, taking a car to be
repaired or other circumstances that can be avoided.
- More than one week’s worth (2) of unexcused absences per semester
will result in course grade being lowered one grade level per additional
absence up to D after which the student will receive an A/F.
- Use of electronic devices during class is prohibited.
- No food and drink are allowed in the labs. If caught, you
will be expected to leave class and dispose of the items.
- Students are expected to participate in class. Inappropriate
behavior such as reading non-course materials, checking email, instant
or text messaging, studying for other classes or sleeping will result
in dismissal from that day’s class and count as an unexcused
absence.
- Students are accountable for turning in all work on time. Faculty
will either penalize late assignments or refuse to accept them.
- Working in groups is part of all communications work. Students
who fail to do their share of work on team projects or are unwilling
to participate in group problem solving will be dismissed from the
teams and lose credit for projects.
Schedule for Spring 2007 |
wed 1.9 |
Introduction to Maya 7 interface
- account creation |
mon 1.14 |
Maya
7 viewports, navigation, creating and moving objects (lesson files 01-08) |
wed 1.16 |
Outliners, Hierarchies and Hypergraph (Lesson files 08-13) |
mon 1.21 |
Nurbs and Curves (Lesson files 14-20) |
wed 1.23 |
Connecting Curves Surfaces, Lofts/Extrudes (Lesson files 21-25) |
mon 1.28 |
Polygonal Primitives (Lesson files 26-31) |
wed 1.30 |
Review and Lab
Time - (extra lesson files) |
mon 2.3 |
Combining Objects, smoothings, etc (Lesson files 32-35) |
wed 2.5 |
Review and Lab
Time - (extra lesson files) |
mon 2.10 |
Deformations and converting objects (Lesson files 36-38) Also: Get head start on Robot, if possible |
wed 2.12 |
Review and Lab
Time - (extra lesson files) |
mon 2.17 |
"Build a Robot" (Lesson files Ch 3: 1-6) |
wed 2.19 |
Review and Lab
Time - (extra lesson files) |
mon 2.24 |
Shaders and Mapping (Lesson files Ch 4: 01-08) |
wed 2.26 |
Review and Lab
Time - Required attendance |
mon 2.31 |
Shaders and Mapping (Lesson files Ch 4: 01-08) |
wed 3.1 |
Review and Lab
Time - (extra lesson files) |
Mon/Wed 3.3-3.6 |
BREAK |
mon 3.10 |
Texturing, etc (Lesson files Ch 4: 09-12) |
wed 3.12 |
Review and Lab
Time - Required attendance |
mon 3.17 |
Rendering and Lighting (Lesson files Ch: 5 01-06) |
wed 3.19 |
More Rendering and Cameras (Lesson files Ch 5: 07-13) |
mon 3.24 |
EASTER - NO CLASS |
wed 3.26 |
Painting Objects (Lesson files Ch 7 01-04) |
mon 3.31 |
Intro to Animation, Keyframes, etc (Lesson files Ch 6: 01-05) |
wed 4.2 |
Review and Lab
Time - Required attendance |
mon 4.7 |
More Animation (Lesson files Ch 6: 06-10) |
wed 4.9 |
More Animation (Lesson files Ch 6: 06-10) |
mon 4.14 |
Lab
Time - Required attendance |
wed 4.16 |
Lab
Time - Required attendance |
mon 4.21 |
Lab
Time - Required attendance |
wed 4.23 |
Lab
Time - Required attendance |
wed 4.28 |
Lab
Time - Required attendance |
wed 4.28 |
THE FINAL CRITIQUE |